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Delay and reverb calculator

Type or tap a tempo to get the delay time for every note, straight, dotted and triplet, in milliseconds or hertz, and reverb pre-delay and decay that end on the beat.

BPM

At 120 BPM, one beat (a quarter note) is 500 ms.

Delay times

Delay times at 120 BPM in milliseconds
NoteStraightDottedTriplet
1/1200030001333.33
1/210001500666.67
1/4500750333.33
1/8250375166.67
1/16125187.583.33
1/3262.593.7541.67
1/6431.2546.8820.83

In milliseconds: set a delay’s time to one of these and its echoes land in time.

Reverb times

Reverb pre-delay, decay and length at 120 BPM in milliseconds
SpacePre-delayDecayTotal
Hall2 bars62.53937.54000
Large room1 bar31.251968.752000
Small roomHalf note15.63984.381000
Tight ambienceQuarter note3.91496.09500

In milliseconds. The whole tail lasts a note, so it is gone on a beat; shorten the decay if the mix gets cloudy.

Make a beat at 120 BPM

Opens the free editor with a beat playing. No account needed to start.

Delay times by tempo

The notes most delays are set to, in milliseconds, from slow ballads to drum and bass.

Delay times in milliseconds for common tempos
BPM1/41/8Dotted 1/81/16
601000500750250
70857.14428.57642.86214.29
75800400600200
80750375562.5187.5
85705.88352.94529.41176.47
90666.67333.33500166.67
95631.58315.79473.68157.89
100600300450150
105571.43285.71428.57142.86
110545.45272.73409.09136.36
115521.74260.87391.3130.43
120500250375125
125480240360120
128468.75234.38351.56117.19
130461.54230.77346.15115.38
135444.44222.22333.33111.11
140428.57214.29321.43107.14
145413.79206.9310.34103.45
150400200300100
160375187.5281.2593.75
170352.94176.47264.7188.24
174344.83172.41258.6286.21
180333.33166.6725083.33

How to work out delay time

Every number in the calculator comes from one sum and a few multiplications.

One beat: 60,000 ÷ BPM

A minute is 60,000 milliseconds, so at 120 BPM a beat, a quarter note, is 60,000 ÷ 120 = 500 ms.

Other notes: halve or double it

An eighth note is half a beat (250 ms), a sixteenth a quarter of one (125 ms), a half note two beats (1000 ms) and a bar of 4/4 four beats (2000 ms).

Dotted: × 1.5. Triplet: × 2/3

A dotted eighth at 120 BPM is 250 × 1.5 = 375 ms, and a triplet eighth 250 × 2/3 = 166.67 ms.

Hertz: 1,000 ÷ ms

500 ms is 2 Hz, two cycles a second: the rate for an LFO, tremolo or auto-pan that moves on the beat.

How to time a reverb to the tempo

Set the pre-delay, the gap before the reverb starts, to a short note, and the decay so the whole tail lasts a longer one. At 120 BPM a hall waits 62.5 ms, then decays for 3937.5 ms: 4000 ms in all, two bars, so it dies away as the next phrase starts.

Hall

Lasts 2 bars, after a 1/32 note of pre-delay. Big and slow: pads, strings, a ballad’s vocal.

Large room

Lasts 1 bar, after a 1/64 note of pre-delay. Space around a vocal, a lead or a snare.

Small room

Lasts a half note, after a 1/128 note of pre-delay. Close and natural: drums, guitars, keys.

Tight ambience

Lasts a quarter note, after a 1/512 note of pre-delay. A touch of air on claps, hi-hats or a rap vocal.

Need the tempo first? Tap along on the tap tempo page, or find it from a song file with the BPM finder.

Questions about delay and reverb times

How do you work out delay time from BPM?

Divide 60,000 by the BPM for one beat, a quarter note, in milliseconds. At 120 BPM that is 500 ms. Halve it for an eighth note (250 ms), halve it again for a sixteenth (125 ms) and double it for a half note (1,000 ms).

What is a dotted eighth delay?

A dotted note is half as long again: a dotted eighth at 120 BPM is 375 ms. Its echoes land between the beats and bounce against them, the delay heard on so many guitar and synth lines.

What is a triplet delay?

Three echoes in the time of two: two thirds of the straight note. A triplet eighth at 120 BPM is 166.67 ms, a rolling, swung echo.

What is reverb pre-delay?

The gap between a sound and the start of its reverb. A few tens of milliseconds keeps a vocal or a snare clear in front of its reverb, and timing it to a short note keeps the reverb in the groove.

How long should a reverb be?

Long enough to fill the space you want, and gone before the next hit it would blur. Timing the whole tail to a note (a bar for a large room, a quarter note for a tight one) makes it end on a beat. These are starting points: shorten it if the mix gets cloudy.

How do I turn milliseconds into Hz?

Divide 1,000 by the milliseconds. A quarter note at 120 BPM, 500 ms, is 2 Hz: the rate to set an LFO, tremolo or auto-pan to so it moves in time.

Does it work in 3/4 or 6/8?

The note lengths do: a quarter note lasts as long in 3/4 as in 4/4 at the same BPM. Only a bar changes. In 3/4 a bar is three beats, a dotted half note, so time a long reverb to that.

How do I set a delay in Prodverse?

Open the free editor, open a part’s effects (FX) and set the Delay’s Time to the number here. Time moves in 5 ms steps, close enough to stay in time; Mix sets how loud the echoes are and Feedback how many there are.

Put it on a beat

Open the free editor, give any part a delay and set its time from here. Drums, bass, chords and a melody, each its own part.