AI Synth Pop music
How a Synth Pop beat is built, from its 110-130 BPM drums to the bass and chords, and a free editor to start your own, part by part.
Start a Synth Pop beat freeHow a Synth Pop beat is built, from its 110-130 BPM drums to the bass and chords, and a free editor to start your own, part by part.
Start a Synth Pop beat freeWhat gives Synth Pop its sound, part by part. Start one free and the editor opens with a beat to build on: change, add or remove any part.
110-130 BPM.
Straight and quantized, felt as written (fast revival hits up to 170 stay in four, not half-time); hats move in sixteenths with velocity variation.
LinnDrum and DMX sounds: a kick on 1, the and of 2, 3 and the e of 3, a big gated snare on 2 and 4, sixteenth hats with one open hat on the and of 1, tambourine a few milliseconds ahead of the snare; tom runs as fills.
A sequenced synth bass in straight eighths on the root with octave pops, short and gated.
Simple repeated riffs, often minor or Dorian (i–v–♭VII–IV in "Blinding Lights"); the synth is the hook.
Analog polysynths, arpeggiators, gated reverb snare and toms, claps, drum machines (LinnDrum, DMX, TR-707), emotional lead vocal.
The editor needs no account. Studio makes a whole song from one sentence, with an account and credits.